1.
Introduction
1.1.
What is Bolt
1.2.
Entity, Component and Systems (ECS)
1.3.
Ephemeral Rollups
1.4.
Mapping and State listening
2.
Prerequisites
2.1.
Useful Resources
3.
Getting Started
3.1.
Installation
3.2.
Hello, Bolt!
3.3.
Create a Component
3.4.
Create a System
3.5.
World Program
Light (default)
Rust
Coal
Navy
Ayu
The Bolt Book v0.1.0
Prerequisites
This chapter provides you with the necessary background knowledge to get started with bolt.